Weeds
Found in: Pasture, Orchard, Swamp, Cornfield
Everything about the farm: story, plants, bosses, upgrades and modes (with in-game images)
Other doc: Technical documentation
Grandpa looked after the farm his whole life. Now, tired, he asks for your help: the weeds have taken over everything! Weeds, burrs, mushrooms of every color and even old stumps. Field by field, you'll clear the farm, collect coins, improve your tools in the shed and face the great infestations, led by crowned bosses.
Along the way, grandpa sends letters with stories and advice. At the end, the dreaded Mushroom King awaits in the woods.
The circle follows the mouse (or your finger, dragging anywhere). Everything inside gets hit on its own. The center hits harder than the edge!
Click, tap or press Space/X to stomp: a bigger, stronger hit. Whatever it destroys drops +50% coins.
Coins fall on the ground. Pass nearby to pull them in. Whatever is left on the ground when stamina runs out is lost!
Between days, spend coins on upgrades. Each purchase reveals its neighbors. Every third of the max level, the border turns Bronze, Silver and Gold.
Everything that grows on the farm. Health rises with every field; so do the coins.
Found in: Pasture, Orchard, Swamp, Cornfield
Found in: Pasture, Orchard, Swamp, Cornfield, Woods
Found in: Pasture, Swamp, Cornfield, Woods
Found in: rare, in any field (Golden Mushroom upgrade)
Found in: Orchard, Swamp, Woods
Found in: Orchard, Cornfield, Woods
Only breaks with a STOMP: automatic hits just bounce off.
Found in: Cornfield, Woods
Every few seconds it sends termites to the empty plots next to it. Break it early!
Found in: Cornfield, Woods
Weak and fast to pull; the hens love them.
Found in: rare, in any field (Golden Mushroom upgrade)
Stay near it and the wasps sting: you lose stamina every second.
Found in: Swamp, Woods
Ants carry off the coins left on the ground nearby. Pull coins fast or break it.
Found in: Pasture, Orchard
Junk grandpa left behind. Easy coins.
Found in: Pasture, Swamp
Heavy junk: takes a while, pays well.
Found in: Orchard, Woods
Broken fence pieces scattered across the field.
Found in: Orchard, Cornfield
Grandpa's ripe crop. Pays more than any weed.
Found in: Harvest days (Story) and harvest levels (Arcade)
The biggest crop: tough, but worth a lot.
Found in: Harvest days (Story) and harvest levels (Arcade)
Quick to pull, good coins.
Found in: Harvest days (Story) and harvest levels (Arcade)
Every now and then the board is taken over by a single plant type, led by a crowned boss. The first infestation always comes between day 3 and day 6. From field 3 on some come BIG: the board becomes 8x8, the boss gets stronger and drops double seeds. The Mushroom King, the Arcade bosses and the weekend Challenge use a 9x9 field! Defeat the boss before your stamina runs out to earn lots of coins and Rare Seeds.
Arrives with a plague of weeds: clearing the whole plague takes half of the boss's health.
Arrives with a plague of burrs: clearing the whole plague takes half of the boss's health.
Arrives with a plague of red mushrooms: clearing the whole plague takes half of the boss's health.
Arrives with a plague of orange mushrooms: clearing the whole plague takes half of the boss's health.
Arrives with a plague of stumps: clearing the whole plague takes half of the boss's health.
The farm has 5 fields in the story, each with its own biome. After the 5th, the fields go on, endless and procedural.
burrs 25%, red mushrooms 15%, weeds 60%, anthills 3%, bottles 6%
burrs 20%, broken fences 4%, orange mushrooms 35%, weeds 30%, anthills 6%, old tires 6%, stumps 15%
burrs 15%, red mushrooms 35%, orange mushrooms 20%, weeds 30%, bottles 6%, wasp nests 6%
burrs 40%, broken fences 6%, red mushrooms 15%, termite mounds 7%, weeds 25%, rocks 5%, stumps 20%
burrs 20%, red mushrooms 30%, orange mushrooms 25%, termite mounds 6%, rocks 8%, old tires 5%, stumps 25%, wasp nests 6%
| Field | Name | Plants to clear | Health | Coins |
|---|---|---|---|---|
| 1 | Pasture | 300 | x1.00 | x1.00 |
| 2 | Orchard | 470 | x1.45 | x1.50 |
| 3 | Swamp | 720 | x2.10 | x2.25 |
| 4 | Cornfield | 1,120 | x3.05 | x3.38 |
| 5 | Woods | 1,730 | x4.42 | x5.06 |
| 6 | Pasture of the Old Fig | 2,680 | x6.41 | x7.59 |
The whole shed tree. Drag to move and use the wheel or pinch to zoom.
+0.25 damage per hit.
Damage per hit: 1.00 → 3.00
Bigger weeding area.
Area radius: 40 → 68
After: Sharp Hoe
Faster automatic hits.
Hits per second: 2.00 → 3.76
After: Sharp Hoe
+15% damage per level. Unlocks on the 2nd field.
Damage per hit (hoe 0): 1.00 → 2.31
After: Sharp Hoe
Even bigger weeding area. Unlocks on the 3rd field.
Area radius (width 0): 40 → 68
After: Wide Hoe
+4% chance of a x3 hit. Unlocks on the 2nd field.
x3 hit chance: 0% → 20%
After: Cluck the Hen
+3s of stamina per day.
Stamina (s): 10 → 28
After: Sharp Hoe
Pulls coins from farther away.
Magnet radius: 50 → 122
After: Wide Hoe
A crow fetches the coins your magnet can't reach and sends them to you. Levels 2-3 bring a 2nd crow and level 4 a 3rd; every level flies faster. Unlocks on the 2nd field.
Crow speed (1/2/2/3 crows at lv 1-4): 0 → 400
After: Deep Pockets
Click/tap gets stronger: +1x damage per level.
Stomp multiplier: x2 → x8
After: Wide Hoe
+10% power per level (it stacks). No level cap! Unlocks on the 3rd field.
Power bonus: x1.00 → x4.18
After: Wide Hoe
More weeds grow. More weeds, more coins!
Plants sprouting/s: 1.50 → 4.12
After: Farm Rhythm
+2% chance of golden mushrooms (lots of coins).
Golden chance: 0% → 10%
After: Rebel Soil
+1 hen that pecks weeds, burrs and termites on her own with your full hoe power.
Chickens: 0 → 2
After: Farm Rhythm
+15% coins per weed.
Coins (field 1): x1.00 → x1.75
After: Grandma's Lunchbox
Each weed you pull gives back +0.1s of stamina (up to +2.5s per day).
Daily coffee cap (s): 0.0 → 7.5
After: Grandma's Lunchbox
+2s of stamina per day. Unlocks on the 2nd field.
Stamina (s, lunchbox 0): 0 → 0
After: Grandma's Lunchbox
Pulls coins from even farther. Unlocks on the 2nd field.
Magnet radius (pocket 0): 0 → 0
After: Deep Pockets
Stomp x1 stronger and 8% faster to recharge. Unlocks on the 3rd field.
Stomp multiplier (stomp 0): x0 → x0
After: Firm Stomp
Automatic hits 6% faster. Unlocks on the 3rd field.
Hits per second (rhythm 0): 0.00 → 0.00
After: Farm Rhythm
+12% coins from every plant. Unlocks on the 3rd field.
Coins (field 1, basket 0): x0.00 → x0.00
After: Wicker Basket
+20% damage per level. Unlocks on the 4th field.
Damage per hit (hoe 0): 0.00 → 0.00
After: Steel Hoe
+5% coins per level (it stacks). No level cap! Unlocks on the 4th field.
Coins (field 1): x0.00 → x0.00
After: Rebel Soil
In the shed's Goals tab, each plant has a sequence of goals (20, 40, 80, 100, 150, 200, 300, 400…). Goal reached? Claim the coin reward! Rare plants ask for less. Goals only show up after you pull the first plant of that type.
Bosses drop Rare Seeds. In the Seed bank they buy upgrades that last forever. From field 3 on you can Replant the farm: you go back to the first pasture with no coins and no shed upgrades, but you earn seeds and a new harvest: plants get 1.6x tougher and pay 1.5x more. Grandpa's tip: replant when days stop paying for new upgrades.
+25% power per level, forever. No level cap!
Start each harvest with more coins.
+2s of stamina every day.
+1% chance of golden mushrooms.
+1 hen that comes with you on every harvest.
More frequent infestations and +25% seeds from bosses.
Clear grandpa's 5 fields and defeat the Mushroom King. Then replant and keep going.
Endless levels along a path, with goals and up to 3 stars for the stamina left. Everyone plays with the same gear.
One match a day, the same for everyone. Collect as many coins as you can, beat your record and keep your streak.
Owner of the farm, sends letters with stories and advice.
Helpers bought in the shed: they peck weeds and burrs, each in its own corner.
They drop from plants and buy upgrades. Pull them in before your stamina runs out!