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Grandpa's Farm — Game guide

Everything about the farm: story, plants, bosses, upgrades and modes (with in-game images)

Other doc: Technical documentation

The story

Grandpa

Grandpa looked after the farm his whole life. Now, tired, he asks for your help: the weeds have taken over everything! Weeds, burrs, mushrooms of every color and even old stumps. Field by field, you'll clear the farm, collect coins, improve your tools in the shed and face the great infestations, led by crowned bosses.

Along the way, grandpa sends letters with stories and advice. At the end, the dreaded Mushroom King awaits in the woods.

A letter from Grandpa Joe

If you're reading this, the farm is yours now. I confess: I let the weeds take over. Crabgrass, burrs, mushrooms everywhere... Grab my old hoe and start slow. Oh, and every coin you find in the weeds? I hid it there for you!

How to play

1. Sweep the circle

The circle follows the mouse (or your finger, dragging anywhere). Everything inside gets hit on its own. The center hits harder than the edge!

2. Stomp!

Click, tap or press Space/X to stomp: a bigger, stronger hit. Whatever it destroys drops +50% coins.

3. Collect the coins

Coins fall on the ground. Pass nearby to pull them in. Whatever is left on the ground when stamina runs out is lost!

4. Shed

Between days, spend coins on upgrades. Each purchase reveals its neighbors. Every third of the max level, the border turns Bronze, Silver and Gold.

Plants (bestiary)

Everything that grows on the farm. Health rises with every field; so do the coins.

plant_erva

Weeds

Health 3Coins 1Chickens peck it

Found in: Pasture, Orchard, Swamp, Cornfield

plant_carrapicho

Burrs

Health 7Coins 3Chickens peck it

Found in: Pasture, Orchard, Swamp, Cornfield, Woods

plant_cogumelo

Red mushrooms

Health 14Coins 6

Found in: Pasture, Swamp, Cornfield, Woods

plant_dourado

Golden mushrooms

Health 10Coins 25

Found in: rare, in any field (Golden Mushroom upgrade)

plant_cogumelo_laranja

Orange mushrooms

Health 9Coins 4

Found in: Orchard, Swamp, Woods

plant_toco

Stumps

Health 40Coins 15

Found in: Orchard, Cornfield, Woods

plant_pedra

Rocks

Health 50Coins 18

Only breaks with a STOMP: automatic hits just bounce off.

Found in: Cornfield, Woods

plant_cupinzeiro

Termite mounds

Health 26Coins 12

Every few seconds it sends termites to the empty plots next to it. Break it early!

Found in: Cornfield, Woods

plant_cupim

Termites

Health 2Coins 1Chickens peck it

Weak and fast to pull; the hens love them.

Found in: rare, in any field (Golden Mushroom upgrade)

plant_vespas

Wasp nests

Health 16Coins 10

Stay near it and the wasps sting: you lose stamina every second.

Found in: Swamp, Woods

plant_formigueiro

Anthills

Health 18Coins 8

Ants carry off the coins left on the ground nearby. Pull coins fast or break it.

Found in: Pasture, Orchard

plant_garrafa

Bottles

Health 5Coins 4

Junk grandpa left behind. Easy coins.

Found in: Pasture, Swamp

plant_pneu

Old tires

Health 22Coins 10

Heavy junk: takes a while, pays well.

Found in: Orchard, Woods

plant_cerca

Broken fences

Health 14Coins 7

Broken fence pieces scattered across the field.

Found in: Orchard, Cornfield

plant_milho

Corn

Health 5Coins 7

Grandpa's ripe crop. Pays more than any weed.

Found in: Harvest days (Story) and harvest levels (Arcade)

plant_abobora

Pumpkins

Health 14Coins 20

The biggest crop: tough, but worth a lot.

Found in: Harvest days (Story) and harvest levels (Arcade)

plant_cenoura

Carrots

Health 7Coins 10

Quick to pull, good coins.

Found in: Harvest days (Story) and harvest levels (Arcade)

Infestations and bosses

Every now and then the board is taken over by a single plant type, led by a crowned boss. The first infestation always comes between day 3 and day 6. From field 3 on some come BIG: the board becomes 8x8, the boss gets stronger and drops double seeds. The Mushroom King, the Arcade bosses and the weekend Challenge use a 9x9 field! Defeat the boss before your stamina runs out to earn lots of coins and Rare Seeds.

boss_erva

Weed Queen

Health 58 × difficultyCoins 25Rare seeds

Arrives with a plague of weeds: clearing the whole plague takes half of the boss's health.

boss_carrapicho

Burr Queen

Health 82 × difficultyCoins 75Rare seeds

Arrives with a plague of burrs: clearing the whole plague takes half of the boss's health.

boss_cogumelo

Mushroom King

Health 124 × difficultyCoins 150Rare seeds

Arrives with a plague of red mushrooms: clearing the whole plague takes half of the boss's health.

boss_cogumelo_laranja

Orange Duke

Health 94 × difficultyCoins 100Rare seeds

Arrives with a plague of orange mushrooms: clearing the whole plague takes half of the boss's health.

boss_toco

Ancient Stump

Health 280 × difficultyCoins 375Rare seeds

Arrives with a plague of stumps: clearing the whole plague takes half of the boss's health.

Fields and biomes

The farm has 5 fields in the story, each with its own biome. After the 5th, the fields go on, endless and procedural.

biome_pasto

Pasture

burrs 25%, red mushrooms 15%, weeds 60%, anthills 3%, bottles 6%

biome_pomar

Orchard

burrs 20%, broken fences 4%, orange mushrooms 35%, weeds 30%, anthills 6%, old tires 6%, stumps 15%

biome_brejo

Swamp

burrs 15%, red mushrooms 35%, orange mushrooms 20%, weeds 30%, bottles 6%, wasp nests 6%

biome_milharal

Cornfield

burrs 40%, broken fences 6%, red mushrooms 15%, termite mounds 7%, weeds 25%, rocks 5%, stumps 20%

biome_bosque

Woods

burrs 20%, red mushrooms 30%, orange mushrooms 25%, termite mounds 6%, rocks 8%, old tires 5%, stumps 25%, wasp nests 6%

FieldNamePlants to clearHealthCoins
1Pasture300x1.00x1.00
2Orchard470x1.45x1.50
3Swamp720x2.10x2.25
4Cornfield1,120x3.05x3.38
5Woods1,730x4.42x5.06
6Pasture of the Old Fig2,680x6.41x7.59

Shed upgrades

The whole shed tree. Drag to move and use the wheel or pinch to zoom.

up_enxada

Sharp Hoe

Starting cost 48 levelsFrom the start

+0.25 damage per hit.

Damage per hit: 1.00 → 3.00

up_largura

Wide Hoe

Starting cost 124 levelsFrom the start

Bigger weeding area.

Area radius: 40 → 68

After: Sharp Hoe

up_ritmo

Farm Rhythm

Starting cost 156 levelsFrom the start

Faster automatic hits.

Hits per second: 2.00 → 3.76

After: Sharp Hoe

up_enxada_aco

Steel Hoe

Starting cost 6006 levelsUnlocks on field 2

+15% damage per level. Unlocks on the 2nd field.

Damage per hit (hoe 0): 1.00 → 2.31

After: Sharp Hoe

up_ancinho

Big Rake

Starting cost 1,5004 levelsUnlocks on field 3

Even bigger weeding area. Unlocks on the 3rd field.

Area radius (width 0): 40 → 68

After: Wide Hoe

up_critico

Sure Strike

Starting cost 5005 levelsUnlocks on field 2

+4% chance of a x3 hit. Unlocks on the 2nd field.

x3 hit chance: 0% → 20%

After: Cluck the Hen

up_marmita

Grandma's Lunchbox

Starting cost 86 levelsFrom the start

+3s of stamina per day.

Stamina (s): 10 → 28

After: Sharp Hoe

up_bolso

Deep Pockets

Starting cost 304 levelsFrom the start

Pulls coins from farther away.

Magnet radius: 50 → 122

After: Wide Hoe

up_corvo

Helper Crow

Starting cost 2504 levelsUnlocks on field 2

A crow fetches the coins your magnet can't reach and sends them to you. Levels 2-3 bring a 2nd crow and level 4 a 3rd; every level flies faster. Unlocks on the 2nd field.

Crow speed (1/2/2/3 crows at lv 1-4): 0 → 400

After: Deep Pockets

up_pisada

Firm Stomp

Starting cost 306 levelsFrom the start

Click/tap gets stronger: +1x damage per level.

Stomp multiplier: x2 → x8

After: Wide Hoe

up_calo

Calloused Hands

Starting cost 1,500No level capUnlocks on field 3

+10% power per level (it stacks). No level cap! Unlocks on the 3rd field.

Power bonus: x1.00 → x4.18

After: Wide Hoe

up_adubo

Rebel Soil

Starting cost 605 levelsFrom the start

More weeds grow. More weeds, more coins!

Plants sprouting/s: 1.50 → 4.12

After: Farm Rhythm

up_dourado

Golden Mushroom

Starting cost 2505 levelsFrom the start

+2% chance of golden mushrooms (lots of coins).

Golden chance: 0% → 10%

After: Rebel Soil

up_galinha

Cluck the Hen

Starting cost 3002 levelsFrom the start

+1 hen that pecks weeds, burrs and termites on her own with your full hoe power.

Chickens: 0 → 2

After: Farm Rhythm

up_cesta

Wicker Basket

Starting cost 1505 levelsFrom the start

+15% coins per weed.

Coins (field 1): x1.00 → x1.75

After: Grandma's Lunchbox

up_cafe

Grandpa's Coffee

Starting cost 4003 levelsFrom the start

Each weed you pull gives back +0.1s of stamina (up to +2.5s per day).

Daily coffee cap (s): 0.0 → 7.5

After: Grandma's Lunchbox

up_marmita2

Hearty Lunchbox

Starting cost 3006 levelsUnlocks on field 2

+2s of stamina per day. Unlocks on the 2nd field.

Stamina (s, lunchbox 0): 0 → 0

After: Grandma's Lunchbox

up_ima

Horseshoe Magnet

Starting cost 4003 levelsUnlocks on field 2

Pulls coins from even farther. Unlocks on the 2nd field.

Magnet radius (pocket 0): 0 → 0

After: Deep Pockets

up_botina

Steel-Toe Boots

Starting cost 1,2255 levelsUnlocks on field 3

Stomp x1 stronger and 8% faster to recharge. Unlocks on the 3rd field.

Stomp multiplier (stomp 0): x0 → x0

After: Firm Stomp

up_relogio

Grandpa's Pocket Watch

Starting cost 2,0005 levelsUnlocks on field 3

Automatic hits 6% faster. Unlocks on the 3rd field.

Hits per second (rhythm 0): 0.00 → 0.00

After: Farm Rhythm

up_carroca

Market Cart

Starting cost 4,9775 levelsUnlocks on field 3

+12% coins from every plant. Unlocks on the 3rd field.

Coins (field 1, basket 0): x0.00 → x0.00

After: Wicker Basket

up_enxada_ouro

Golden Hoe

Starting cost 24,5056 levelsUnlocks on field 4

+20% damage per level. Unlocks on the 4th field.

Damage per hit (hoe 0): 0.00 → 0.00

After: Steel Hoe

up_fertil

Rich Soil

Starting cost 5,000No level capUnlocks on field 4

+5% coins per level (it stacks). No level cap! Unlocks on the 4th field.

Coins (field 1): x0.00 → x0.00

After: Rebel Soil

The full tree
The full tree
Going up a tier
Going up a tier

Harvest goals

In the shed's Goals tab, each plant has a sequence of goals (20, 40, 80, 100, 150, 200, 300, 400…). Goal reached? Claim the coin reward! Rare plants ask for less. Goals only show up after you pull the first plant of that type.

Harvest goals
Harvest goals

Rare seeds and Replant

rare_seed

Bosses drop Rare Seeds. In the Seed bank they buy upgrades that last forever. From field 3 on you can Replant the farm: you go back to the first pasture with no coins and no shed upgrades, but you earn seeds and a new harvest: plants get 1.6x tougher and pay 1.5x more. Grandpa's tip: replant when days stop paying for new upgrades.

seed_raiz

Deep Roots

Costs 2 seed(s)No level cap

+25% power per level, forever. No level cap!

seed_heranca

Grandpa's Savings

Costs 1 seed(s)8 levels

Start each harvest with more coins.

seed_folego

Family Stamina

Costs 3 seed(s)5 levels

+2s of stamina every day.

seed_sorte

Lucky Seed

Costs 2 seed(s)8 levels

+1% chance of golden mushrooms.

seed_ninho

Cozy Nest

Costs 6 seed(s)2 levels

+1 hen that comes with you on every harvest.

seed_faro

Pest Hunter

Costs 3 seed(s)5 levels

More frequent infestations and +25% seeds from bosses.

Seed bank and Replant
Seed bank and Replant

Game modes

Story

Clear grandpa's 5 fields and defeat the Mushroom King. Then replant and keep going.

Arcade

Endless levels along a path, with goals and up to 3 stars for the stamina left. Everyone plays with the same gear.

Daily challenge

One match a day, the same for everyone. Collect as many coins as you can, beat your record and keep your streak.

Grandpa's tips

Characters

grandpa

Grandpa

Owner of the farm, sends letters with stories and advice.

chicken

Chickens

Helpers bought in the shed: they peck weeds and burrs, each in its own corner.

coin

Coins

They drop from plants and buy upgrades. Pull them in before your stamina runs out!